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Is it possible to have an invisible object that still recieves shadows? : r/godot

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3D lights and shadows — Godot Engine (stable) documentation in English

Is it possible to have an invisible object that still recieves shadows? : r/godot

Can someone help me figure out how can I have unshaded lighting but still be casting shadows? When I apply a shader material to my model, the texture disappears : r/godot

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3D lights and shadows — Godot Engine (stable) documentation in English

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